In the previous article I talked about fairytales, now it’s high time to introduce the main heroine: Princess Kionna.
Welcome to the world of fairytales!
Wanna know what Chronotopia: Second Skin is about? This series of posts is for you! Throughout the following months I’m going to spotlight various elements of interest, be it characters, locations or lore, to give you a glimpse of what to expect in our game. Let’s start with the obvious focus: fairytales~
I must say that I had not really planned to post on the devblog again any time soon! Given that the development of Chronotopia: Second Skin monopolizes all of my free time, silence ended up settling. I could have certainly given news more regularly but this is already an exercice I engage in every month, be it on Kickstarter or through the team’s newsletter, and I didn’t want the devblog to merely be a copy-paste of what I already write there.
I recently came across an article that claimed that English visual novel had reached a peak since mid 2017 and were now entering a new era, thanks to increasing popularity and developers eager to push the boundaries of the medium. Well, I hate to be that person but as someone who has been in the community long enough to remember its short history, I have to say that this couldn’t possibly be farther from the truth. Let me take you a few years back and I think you’ll understand!
We haven’t really posted that much for the previous couple of months, have we? To be fair, we were quite busy with Chronotopia’s development.
2018 is already well under way after all, so it’s the perfect opportunity to give you some news!
After Ambre last summer, it’s Garden of Oblivion’s turn to be available on Steam. Still free, the game has been improved overall upon this new release.
Happy Holidays to all of our readers, I hope that you’re having a pleasant time and that you’re ready to tackle the months to come! As we do every year, it’s time to look back on Träumendes Mädchen’s activities. Unlike usual, I would like to address this topic with a more personal angle. It’s likely going to be long and a tad messy so bear with me…
It’s been a while since I’ve talked about Chronotopia, isn’t it? I must admit it’s hard to keep the devblog up to date when I’m doing so many things at the same time. Plus, monthly Kickstarter updates work in a very similar fashion so it feels like repeating the same things twice. I’m starting to think I should make posts about specific themes. It would be more interesting that way, don’t you think?
I hope you had a good holiday! As for me, I must say I haven’t really had the chance to rest. But I wanted to go back over the big odyssey that was my recent experience with Steam. I unfortunately cannot go into detail but I still hope it will be useful one way or another.